AI Insights · Timothy · October 2022
Top 5 Slime Games on Android in Africa: Q3 2022
Explore the performance of the top 5 slime games on the Android platform in Africa during Q3 2022, with insights on weekly downloads, revenue, and active users.
The third quarter of 2022 saw varied performance among the top 5 slime games on the Android platform in Africa. Here’s a detailed look at each app’s weekly downloads, revenue, and active users, based on data from Sensor Tower.
Super Slime Simulator: DIY Art, developed by Dramaton, showed fluctuating weekly downloads, peaking at 10.5K in early July and then gradually declining to around 5.7K by the end of September. The app's weekly active users also saw a downward trend, starting from 27.9K and ending at 20K. Despite the fluctuations in user engagement, weekly revenue remained minimal, with only two weeks showing any revenue at all, peaking at $1.
World of Slime Simulator Games by Tech Consolidated Inc. experienced a notable increase in weekly downloads, starting at 1.4K in late June and reaching up to 6.6K by mid-September. This growth was mirrored in its weekly active users, which rose from 1.9K to 8.2K over the same period. Weekly revenue showed sporadic increases, peaking at $28 in mid-July.
Slime Simulator Time: 3D ASMR, created by Questzy, had relatively stable weekly downloads, ranging between 2.5K and 1.2K throughout the quarter. The app’s weekly active users followed a similar pattern, with a slight decline from 10.3K to 6.2K. No revenue data was reported for this app during the quarter.
Slime ASMR Simulator DIY Slime from Jamcoco saw a sharp decline in weekly downloads, starting at 2.5K in late June and dropping to just 63 by the end of August. Weekly active users also decreased significantly, from 1.6K to just 90 over the quarter. No revenue was recorded for this app during the period.
My Talking Slimy: Cat Friends, published by Pixeland OU, was released in late July and showed a modest start with weekly downloads peaking at 1.2K in mid-August before dropping to zero by mid-September. Weekly active users mirrored this trend, starting at 891 and falling to 175 by the end of September. Revenue data was not available for this app.
For more detailed insights and data, visit Sensor Tower.